Archive for the 'eLearning tools' Category

Serious Gaming

The term “Serious Gaming”, refers to games that are used not only for entertainment purposes but are also used for “training, advertising, simulation, or education”, and allow the user to learn new skills as well as developing and honing ones they already have. They “can be of any genre, use any game technology, and be developed for any platform”

The Game Impact theory states that there are 5 main reasons that are driving the adoption of game technologies in recent times, they are;

  • Cost advantage of hardware platforms,
  • Sophistication of software applications,
  • Social acceptance of game tools,
  • Successes in other industries, and
  • Innovative experiments in the adopting industry.
  • This concept is not only aimed at primary and secondary education level, but also can be an incredible tool for businesses that are willing to try new and “adventurous” routes to improve their staff’s skills. It is intended to provide an engaging, self-reinforcing context in which to motivate and educate the players”. By playing around in the simulation, people can learn how to make better decisions in the real world. This allows people to start  talking about different issues whilst allowing them to increases their capabilities in a very short space of time.

    Serious Gaming also allows for mental stimulation through “Novelty, Variety, Challenge, Practice” and “Brain Fitness” and if used regularly, they can and will improve attention, memory, thinking, and stress management.

    In the past games were not seen as “serious” tools, and for this reason businesses shied away from using them, as well as the fact that until recently the technology was simply not as advanced or developed, and could only be used on a very basic level, and therefore it was not able to lead to much change or growth. Games however have become part of the modern lifestyle and are much more widely accepted than ever before, this is also due to the invention of multi-player games as it has allowed “games” to become much more interactive. Due to this we shall soon be seeing a new and flourishing market of games aimed specifically at education or “edutainment”

    Possibilities for iPhone in SA.

     

    iPhone

    So everyone has heard why iPhone users are so irritating in that you can never discuss facts with them. They just pull their phone out and access a web search engine and kill the conversation.

    Yes I could see this being irritating but for as little as R2000 (going on the iPod nano also being $200 and it is R2000 here) you basically have a computer in your pocket. Blackberry didn’t quite get it right but from all accounts the iPhone is a truly integrative device. So what is the next step? A $100 mobile device that does all this, and more?

    In a country where there are are almost 10 times more mobile phone users than there are internet subscribers will this not have major implications on everything from learning to business? (Ok, I know that not all those mobile phone users can afford an iPhone but at less than half the cost of an entry level laptop and more connectivity it is tempting)

    In the USA there are already colleges that are supplying learners with iPhones to enable them to better interact with the college, their classmates and lecturers.

    So what is the future for the iPhone in SA and world wide? Merely another status symbol or possibly a way to change interaction and communication for a whole new generation of people and learners?

    Microsoft meets OLPC - Is This the End of a Great Idea?

    The OLPC (one laptop per child) project has announced it is going to release the XO-2 computer in 2010 in response to feedback from Government, educators and the children. They are aiming to price it at $75 (which is $25 below the previous recommended price of $100). This laptop will be smaller, use less power and will have a new touch sensitive display. Sounds great, doesn’t it…

    In a previous post, I wrote about the feasibility of the OLPC project. It is essentially a western (developed) solution to a developing world’s problem. Now it seems there has been an interesting turn of events.

    Microsoft is now involved in the project (supplying their XP Operating System) and while it might appear that the worlds biggest software producer might be a good person to have in your camp, it might be the straw that breaks the donkeys back…

    Why, you may ask could it be a bad thing? Well, it pretty much means the end of the open-source aspect of the project (unless Microsoft is going well, ’soft’ on their stance on open source). The OLPC project was originally based on the concept of open source and the ‘learning by doing’ theory of education. Children in developing nations do not have access to many resources and sharing what they have might be key to quicker development and better learning. Lets hope Microsoft being on board doesn’t mean a change of direction for the OLPC.

    We will be watching this space to see developments…

    Supercool School hosts Open Classes on Facebook

    Supercool School logoFor the last few months I’ve been tracking the development of a concept called Supercool School. The idea is to create a peer-produced, on-demand learning environment that will revolutionize the way people learn online.

    Check out a demo of it in action on Blip.tv

    My only concern at this point is whether the teachers will be rated - I am keen to sign-up for classes, but the idea that anyone can step into the teacher’s seat makes me worry that I might waste an hour with a bad teacher.

    I am impressed with what the Supercool School Principal, Steli Efti, and his team they’ve put together so far, and I have no doubt that it will get even better as more people start attending classes.



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